How we are making an Immunology Board Game
I've been fascinated with how the immune system protects us from disease since I was a child and watched "Once Upon a Time... Life". I would often recreate battles between phagocytes and bacteria with my toys, and when my little brother discovered the series we made new make-believe games about immunology.
Eventually, in 2017, I found Kurtzgesagt's videos about the immune system.
Wishing that everyone could experience the fascination that immunology produced on me and have fun while learning about it, I decided to make a board game out of it. This is how.
Science first
I didn't want to create a game and then make it be about immunology; I wanted to turn immunology into a game. During this year I methodically studied different aspects of immunology and turned them into core game mechanics.
Playtesting
Now that most actions done by bacteria and the immune system during a real infection can be done in the game, it is time to ensure that doing them is fun and challenging. I also started considering the potential of the game for expansions with other "bad guys".
Conveying mechanics through design
During the next major stage of game development, no new core mechanics were added. Instead, I focused on adding the last bits of science I wanted to include and ensuring that information about possible actions, their consequences and the state of cards could be derived from visual clues.